Game: The Beatles: Rock Band
Ranking: 8/100
Score: 90%
Help! It's time to Come Together and look at 'The Beatles: Rock Band'. Will this game feel like a Hard Day's Night to play, or will we Get Back to some serious fun... Okay, I'll stop now.
Ranking: 8/100
Score: 90%
Help! It's time to Come Together and look at 'The Beatles: Rock Band'. Will this game feel like a Hard Day's Night to play, or will we Get Back to some serious fun... Okay, I'll stop now.
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| Look where you're going, Ringo! You're about to run into a huge font... (Source: mohak-gamersparadise.blogspot.co.uk) |
Intro
The opening animation sequence is quite nice; it encapsulates
the 'Beatlemania' era and smoothly flows into their more experimental era. The
fact that it doesn't try to look realistic and instead gives you cartoon
representations of the band members makes everything feel more like a game than
an interactive documentary; straight away you're given the impression that the
emphasis is on what the player will be involved in rather than the messy
history of the band. There are nice touches in the menu, such as guitar strums
accompanying the selection of an option. When you leave the menu screen up, you
scroll through more than one sound sample, as well. For better or worse, it
doesn't take much to unlock an achievement - I got one for calibrating the
controller!
The manual is pretty boring and full of densely-packed text,
which doesn’t make it the easiest of reads. One thing that really annoyed me
with the menu controls is that they are set up so you press Red to go back
(which is displayed on the left hand side of the screen) and green to select
(which is displayed on the right hand side of the screen). Where are the
buttons placed on the guitar controller if you are right-handed? Green is
closest to the left, Red closest to the right. Often I found myself
accidentally going to the opening screen because I'd pressed the wrong button.
It would have been nice to see a bit more thought go into
the manual layout; there could have been pictures of The Beatles, or more
colour screenshots that conveyed the mood of the game. Also, let us customise
the menu controls based on how we hold the controller.
Getting Going
There is a training mode, where you get a cockney voice
explaining to you how the controls work and getting you to practice techniques
such as strumming, soloing and using the whammy bar. There are also practice
modes available so you can have a go at many of the songs available. The story
mode is fairly self-explanatory; you get nice little chapter animations
introducing you to a specific venue, then you have to play through each song in
that venue. It's easy to see when you’re succeeding, as the song plays properly
and you get little starts burst from each fret onscreen. If you're failing, the
song mutes on whatever part you're controlling and the frets are dull. As you
can choose a difficulty, you can get to grips with the gameplay without too
much trouble.
As it's very straight-forward to pick up the mechanics of
the game and to tailor it to your own competence, the only gripe I have with
getting into the game is how disjointed it feels. Sure, your tutorial section
has the curious cockney voice over (curious because The Beatles were
Liverpudlian), but there's nothing really
to connect it to the story mode. The same goes for the practice section; you
just play the songs, with nothing to connect it to the fact you are apparently
guiding the Beatles through seminal moments of their career.
As the game provides a quickplay mode for anyone who wants
to bypass the story mode and just play a song, why not connect the tutorial
sections to the story mode? It could involve something as straight forward as a
quick animation of the Beatles wandering into a practice session, or a shot of
a rehearsal studio.
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| Cartoon Beatles. You won't pay much attention to these guys normally, as you'll be too busy trying to pull off a tricky solo. (Source: IGN.com) |
Fun
The inclusion of a 'No-Fail' mode is great if you're playing
multi-player and have players with varying difficulties. The different
difficulty modes in the game make it easy to customise the game to get the best
challenge for you. However, there is still plenty of incentive to do well. If
you complete songs well, you will receive a certain number of stars - these
will unlock special features such as photos of The Beatles which you can view.
Of course, there's always the satisfaction getting a message pop up saying you've
completed a 'perfect solo'. The crowd will cheer and go crazy if you do well,
and boo if you fail. It certainly does get a little frustrating when you miss a
note or don't hold a sustain as long as you needed to.
Still, the photos and other unlockables such as videos
aren't really that exciting unless you're a Beatles fan - and even then, it's
all stuff you'll have no doubt seen yourself in book or on the internet. There
are already a lot of songs available when you start off, yet some of the more
obvious ones are missing (such as 'Hey Jude'). This leads me to assume that
these tracks are available to unlock... but I can't be certain. Maybe there
were licensing issues?
If the game gave you a clue as to what songs were available
to unlock, that would certainly increase the incentive to keep playing and beat
certain chapters. These seem to me to be the only unlockables gamers are really
going to care about
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| An unlockable photo. Fans have probably already seen this picture, and know the facts presented within. (Source: neoseeker.com) |
Visuals
The graphics are generally consistent and in keeping with The Beatles' theme of the game; where the art is rendered, it still has a
cartoony feel which is fun and matches the quirky opening chapter sequences.
The gameplay graphics of the guitar fret and the 'notes' you need to press are
well contrasted so that it's easy to see when you need to react. The game is
also good at showing you with nice bursts of stars when you have hit the
correct note, and angry flashes of red when you've missed a note. When you fill
up your 'Beatlemania' bar, you get noticeable yellow flashes along the guitar
strings, so you won't miss the fact this has happened. There are also cartoony
animations of the band playing each venue/TV show as you play each song.
Entering 'Beatlemania' mode is accompanied by some nice floral details which
make it obvious.
The in-song band animations must be for the benefit of any
spectators; as a player you are never going to be paying attention to them.
They are almost a distraction, as the moment you look at them, you'll miss a
note. Sometimes it can be a bit difficult to work out if you hit a note or not,
mainly because a duff note is accompanied by a flash of red - which is what you
get when you correctly hit a red note!
As impossible as it would be to change the colours of the
controllers, given they were based on earlier games, it would be helpful to
have a different colour for hitting a duff note - maybe a grey-out of the combo
metre? Perhaps it would be a nice feature to be able to switch off the
animations for any players who find them a distraction from the gameplay?
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| Guess where we are. No, guess. (Source: IGN.com) |
Intelligence
The game's difficulty levels work fairly well; easy mode
only gives you three fret buttons to worry about, whereas the hardest mode
makes you deal with all five. The harder the mode, the more notes you have to
hit as well - and the more akin it is to the song you are playing. There's not
really much one can say about the AI beyond the fact that it's customisable -
you can mercifully choose a difficulty level - and that it recognises your
actions. And if it doesn't? There's a calibration section so you can tune it to
your own playing.
Interestingly, sometimes the lack of notes in easy mode can
throw you a loop; you find yourself playing a little against the rhythm of the
song. This feels especially awkward when you're having to ignore the song
completely to play it correctly - the music you can hear impedes your progress,
rather than assists it. This seems rather odd to me in a game that focuses on
musical rhythm.
I think that perhaps some of the songs could do with a
redesign as to what notes are included in easier modes, as some of the songs
don't quite seem to match the rhythm of the music you're hearing at times.
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| All eras are captured in 'The Beatles: Rock Band'. Weren't the late sixties great? (Source: IGN.com) |
Immersion
The game keeps play to short, sharp bursts; the longest it
will enforce you to play in one go is four songs (around twelve to fifteen
minutes), and that's only for challenge stages. This makes it addictive without
straying into tedium, given that the gameplay is essentially the same
throughout. There are many incentives to doing well, from unlocking bonus
features to giving you exciting visuals and grades, which will keep you
practising until you can nail a song pattern.
On the other hand, the gameplay is rather repetitive; you
press keys on the controller and flick the strum button when the appropriate
colour symbol passes over a line. The only thing that changes is the rate and
position of said symbols, and the song they are moving to.
If the difficulty of the songs you progress through in story
mode was noticeably early, that might make playing through each stage a little
more interesting - there seemed to be no difference whatsoever over the course
of two chapters. Perhaps other little diversions could be added to break up the
gameplay, such as allowing you to unlock and dress the Beatles avatars in
different costumes from their career. Even just unlocking the odd song early on
might create more of an incentive to keep playing.
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| This is the gameplay. Also, a giant cat. (Source: IGN.com) |
Cameras
There is really nothing to say about the camera in this
game; it is fixed, single screen and focused on a tilted guitar fretboard. This
is great for the type of gameplay, as when you see up and coming notes, they look
further away and it's easier to only focus on them when they get close enough
for you to care. This type of perspective also makes the game feel more
three-dimensional in a way than, say, using a top-down view would not.
Controls
The in-game controls are fairly intuitive and work in a
vaguely similar way to a real guitar - the strum action is what you use to play
a note, so you can hold down the fret button long before you have to play the
note. Although the tutorial is helpful in showing you the ropes, you don't need
it; a player completely new to the genre of game could pick it up fairly
quickly. All of the game styles - from guitar based play, drums or vocals - are
accurate, so you won't feel as though you're losing due to poor recognition of
the game. And if you do, you can calibrate the controls.
The one massive gripe I have has more to do with the
hardware than the software; it is so uncomfortable to play using the guitar
controller for any length of time. I managed three tutorials before I had to
put the thing down and take a good break. Perhaps it's my small, child-like
hands that are the issue, but trying to position your fingers over the frets
and press them down is a recipe for instant RSI.
It would be really nice if the game allowed you to use
alternative controls to the guitar - maybe just strumming by swinging the Wii
Nunchuck and using the Wii Remote buttons to correspond to frets. It's not the
most elegant of solutions, but there must be some way of playing that doesn't
destroy your tendons. The DS uses a nifty finger grip akin to the strengthening
tools you can buy to practise your guitar fingering. This lets you play the
game without having to hold your arm in such an awkward position to reach the
fret buttons.
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| This is your reward for getting through nine songs in story mode. Also available on YouTube. (Source: neoseeker.com) |
Ideas
The key selling point of this game is obviously the fact
that you can pick up a fake instrument and play along to classic Beatles'
tracks. The whole package is put together nicely; the introduction animations
to each section are interesting and artistic - I really liked the way they
conveyed geographical location by using flag colours over the top of black and
white photographs. They don't try to be too realistic with the avatars or the
animations of the band, which stops it from feeling too creepily voyeuristic. The
fact that you have so many difficulty levels is great; nobody is excluded from
the game. Terrible players can still get through a song, and really good
players will have a challenge. The most fun you are likely to have with this
game is in multiplayer mode with your friends. everything is set up so you can
play different instruments and try to work together as a team - even the
'Beatlemania' power up you acquire can be used to 'save' failing band members.
Of course, when I played this with my friends, everyone tried to distract each
other and it became a competition over who could get the best score. There is
little funnier in life than watching someone very drunk at a house party try to
do well in a game involving rhythm and being pitch-perfect.
Perhaps my viewpoint is heretical, but this game is just a
rhythm game that you play to the strains of the Beatles. Sure, you can unlock
special videos and rare recordings only sent out to fan-club members in the
sixties, but that's the kind of stuff fans will have already seen via the
internet.
It should be more apparent whether you can unlock songs or
not, in order to give people a real incentive to keep playing. Something that
would also be kind of neat (and I'm fairly certain is happening in up and
coming guitar style games) would be if you could somehow use the game to learn
how to play various Beatles' tracks for real. Even if plugging in an actual
guitar could prove difficult, you could still stick in some tablature and an
animated band member talking you through certain songs. It would make for an
interesting unlockable.
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| What it's like to play with friends. If your friends are remotely cooperative. Or sober. (Source: IGN.com) |
Memory
The game createsTthe Beatles' vibe in an interesting way,
especially in its cartoon-style artwork and the use of 'pop-up' style
photograph manipulation. The songs are all recognisable favourites, and it's
certainly fun playing along to the tracks. The gameplay itself can be made as
challenging as you want it to be, while always feeling fair. The fact you can
calibrate the controllers to ensure the game matches with the way you handle
the controls is a definitely plus.
There's no getting away from the fact that The Beatles'
angle is simply a marketing ploy. You get to play The Beatles' songs, unlock some
photos or other interesting tit-bits that you can find elsewhere, and there's
some 3D rendered band members. Besides that, there is very little to really tie
you into the experience of taking the Beatles' through their journey.
It would have been nice if the game was a little more
interactive with its use of The Beatles and had a career mode built into its
story mode; something where the player has to do well enough to fund the next
step. If we could have had options to learn how to play certain songs for real,
or to perhaps set up custom shows or do auditions, it might have felt more like
the journey of a band than it currently does.
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| All the swag you win for completing a song. Pretty neat, huh? But... when can I play 'Hey, Jude'? (Source: neoseeker.com) |
Overall, the game is a lot of fun to play with friends, and you will happily while away some time strumming along to the hits. The Beatles' tie-in is done nicely without being over the top. However, the unlockables available seem to be things any Beatles' fan would have, and you're probably quite likely to stop playing part way through the story mode to give your wrist a break.










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