Game: Tiger Woods PGA Tour 10
Ranking: 13/100
Score: 89.14%
Another sport game is up for analysis, this time a golfing
one with Tiger Woods’ endorsement. Sadly, it isn’t like the version South Park
imagined where you got to play his wife and trash his car. Happily, there’s
lots of golf and golf-themed games for you to enjoy. Does this game soar like
an eagle, or will players simply get teed off? Let’s find out*.
*and let’s also find out how many golfing puns I can stuff
into the captions.
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'Press 'X' to lie! Press 'X' to lie!' No, seriously. Tiger's just pleased he got his balls into that hole... |
Intro
You get a bunch of video shots of Tiger Woods winning
things, and that's all for setting the scene. What's good is that you have
multiple difficulty settings, and the ability to play right or left handed.
There's also a handy promo screen that shows you what features have differed
from the previous version, so players who have the prior game can see at a
glance what's different. An important feature is that you can skip the promo of
the new features, as you can the tutorial; you don't have to get bogged down
with this stuff if you don't want to and can just get on with the game.
The manual is functional but uninspiring, design wise. It
does at least tell you what gameplay options are available, which is more than
the game does upon first loading. You get no real sense of what you can do in
the game before you actually start playing (assuming you start with the
tutorial).
It's a little thing, but I'd like to see what options are
available before I start the tutorial; a little teaser to make me excited to get
a handle on the controls would make things a little more exciting.
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See? See? They've got real courses. Players of this game won't be getting shafted... |
Getting Going
The tutorial is voiced by Hank Haney, a professional golf
instructor who I in no way had to look up because I have very little knowledge
of professional golf. It's a nice touch which adds a bit of kudos to the
experience. He at least does read out the controls for each section and not
just the intro part. The tutorial gives you a good chance to try out each move
and get a handle on the basics - it employs a goal system where you have to
achieve certain tasks before you can move on. Oh, and you play as a model of
Tiger Woods; I suppose even pro golfers have to practice the basics now and
then.
Even at the tutorial level, you have to know golf. The
tutorial shows you how to do draw/fade, and I had absolutely no idea what that
meant, and the game didn't want to tell me. Also, the game doesn't actually
tell you where you're going wrong if you fail an objective. I spent ages on one
of them and only managed to progress by chance - I still have no idea what I
did on that shot that meant I passed.
Show us where we're going wrong on a tutorial; a little
diagram showing where the ball should have ended up versus where it actually
did end up would give the player a clue and help them to actually master the
controls, not just guess and be no better off when the game starts properly. If
you're going to use golfing terms, it would be nice if there was an option to
get a definition of what they mean. For example, pressing an additional button to
read a quick description would be useful for players who know little of golf
and easily ignored by those who do.
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Tiger grips his club and aims for the hole... |
Fun
The game is very good at giving you enough hints to help you
make decent shots, and enough control that you can mess up! This makes you feel
as though you are actually making gameplay decisions and that when you manage
to get under par, it's your achievement, not just you doing what the computer
tells you. It is noticeably frustrating when you just miss a hole, just like in
real life. The fact that in order to play the game properly you do really need
to stand up adds a level of authenticity. Once you get into it, the game is
very enjoyable and has a good learning curve. You also have the choice of
carving out a fully-fledged golfing career with your own customised character,
simply knocking about a mini golf course or just playing casual full golf
rounds. There's also the option to choose specific clubs to pay with, but at
the same time the game automatically sets you up with appropriate ones so you
don't have to concern yourself with that level of detail unless you want to.
You can speed up the animated displays of your shot a little
once you've made the drive, but even then they can go on a bit too slowly. The
fact that you are restricted to eighteen holes or nine is a bit of a shame;
there doesn't seem to be any option for just playing a couple of holes. This
means the game doesn't lend itself to being fired up for a quick half hour or
so - you have to be committed to finding time to play.
Why not have a single or three hole option for quick
practice games? I'd like to be able to really speed up the animations of your
shots, as they can take a long time - especially when you have to play eighteen
holes without being able to save in between. Also, two words: Crazy Golf. What
a mini game that would be, knocking balls through windmills and the like. There
are other slightly silly mini games so it wouldn't be out of place.
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It's a Golf Party... and everyone's invited! After three rude golf puns in a row, I'm allowed a break. |
Visuals
The courses look reasonably realistic for the Wii and are
unique; they also match the designs of the real-life courses they are based on,
and you can tell when courses are set in different countries. The art design is
done in such a way that you can easily tell your fairway from your rough, and
in-game graphics such as gradients and putting distances are shown in an
intuitive and eye-catching way. They've also neatly got around the potential
for embarrassing action animations by showing real life footage of golfing
tournaments wherever possible. Your playable characters also have fun little
animations when they do well or badly, and even when they're lining up to take
a shot; it makes them come alive a little.
I know it's a Tiger Woods game and thus you want to show him
as often as possible, but sticking pictures of him over the options screen is
obtrusive. Granted, it doesn't restrict the options as his many celebratory
photos do not obscure the text, but it feels very in the way.
Could we have a gap between the options lists so Tiger has a bit of space? It's a tiny
thing, but he's in the way!
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What are you doing, Tiger? Shift! I'm trying to click on stuff! |
Intelligence
There aren't really any visible opponents in this game, but
the difficulty seems to be pitched well; on my first attempt at a tournament on
beginner mode I scored highly, and then sat just above the middle of the
leaderboard. Nobody seems to get ridiculously unfair scores.
You never see anyone, however. You just assume they're off
playing their holes.
Perhaps it would be nice to just pass another player, to be
able to put a face to the many names you find yourself up against. It's not
necessary, but it would be a nice touch.
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They're what got you into trouble in the first place... Ooh, snap! |
Immersion
The games are full on eighteen holes, so they feel an
authentic length but without the annoyance of having to trundle across to the
ball after each shot. There's enough in the way of commentaries and crowd
reactions to keep things interesting while you wait to take your shot. The mini
games offer a different game play style such as a 'golf disc' game (which is a
lot like Frisbee but with a target) and mini golf courses, but even these will
be a minimum of nine holes.
As is natural with a game like this that is deliberately
slow-paced and thoughtful, you have a lot of time to notice how long you've
been playing. I did become increasingly conscious that I'd been playing for a
while and was still nowhere near completing a game; even with the mini-games.
The option to play short practise holes, or even to save
mid-game (for example, after every third hole) would be good, just so you could
play a few holes instead of having to commit to a full game. I think that once
you take away the necessity to lock people in for a whole 18 rounds, it would
reduce that clock-watching element that pulls you out of the game.
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A bird's eye view of the beautiful course. Well, it's more of an eagle's eye view... |
Cameras
The camera basically follows your ball, but you can press
the 'A' button to view the predicted trajectory and amend it in a few ways.
This allows you control and also gives you a view of the course without getting
in the way of the game.
Sometimes there are shots you need to take where the hole is
obscured by trees or is off screen; this makes it difficult to see where you
might want the ball to land, and the only way you might be able to slightly
change your view is to use the Wii Remote directional pad to change your
well-planned out trajectory route. Oh, and no matter what setting I put my TV
on, there were occasions where the percentage power figure (a value which you
want to match with your swing to get the best results) was simply cut off the
screen. Not good.
A simple free camera option with a reset would allow you to
take a look around the course to get your bearings. If you could toggle it with
the trajectory controls, that would be fine; sometimes you just want to see
what's a few metres ahead or to the left.
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Tiger gripping his club. If only real life had those handy grid lines. |
Controls
The controls are simple and have been chosen to make it feel
as close to the real thing as possible; you swing your Wii Remote like a golf
club and you can control the power behind it by how hard you swing.
I did find the controls sometimes weren't very responsive. I
had to skip the draw and fade elements where you controlled them with a flick
of the Wii Remote because no matter how slavishly I followed the instructions,
it just didn't do it. I managed to occasionally get a draw, but it was sheer
fluke and not a repeatable event. The main tournament was fine, but the mini
games were a bit of a chore at times. I can see that some of them were designed
not to have the same level of precision control over your trajectory and power
as the proper game controls, but often I found they simply refused to
acknowledge the placement of my Wii Remote (which has to be in a downwards
position to initiate a club swing). Oh, and good luck if you have a
non-Nintendo Wii Remote; I switched to one of those when my Nintendo one needed
recharging and it was almost unplayable.
I've played the golf game on Wii Sports, so I know the Wii
Remote can handle this sort of movement. I'm at a loss as to why this game
struggles with it. Perhaps it's to do with how far I stand near the sensor bar,
or what direction I point the Wii Remote? Am I supposed to swing it like a golf
club towards the screen, or from side-to-side? The tutorials don't even make
this clear - I tried both and both seemed to get some semblance of results.
Perhaps just giving us more information, or describing and displaying the moves
better would help; for example, show the Wii Remote actions in reference to where
the TV screen would be. Also, at least try and make it work with one other
Nintendo-compatible Wii Remote.
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Be careful you don't hit your balls too hard. It can end badly... |
Ideas
For a game that's effectively a golfing simulator, there's
an incredible amount of variety here. You can play single rounds on multiple courses
across the world, you can play by yourself or with friends in party-style mini
games such as Disc Golf and target aiming. If you want a meatier gaming
experience, you can enter the career stage, where you play several tournaments
and try to make a name for yourself. This includes gaining sponsorship, earning
money to buy equipment and clothing, and creating a highly customisable avatar.
I spent a good half an hour going through every single option, from eye colour
to body weight distribution. It's perfectly feasible you could create a
character that looks approximately like you (well, okay, when I tried my avatar
ended up looking like Carla Gugino - chance would be a fine thing). You can
even give your character unique winning and losing animations that they use in
the game, and even specify a golf swing animation. The addition of in-game
commentators is nice (and mercifully, you can turn them off if they start to
annoy you), and I both smiled and made rude hand gestures at the telly,
depending on the sorts of things they were saying about my technique.
Sadly, there doesn't seem to be any option to play practise
rounds; when you want to play anything - even a mini game - you are tied into
the eighteen hole or nine hole structure. The only game I found which didn't
adhere to this rule was the target aiming (you get money depending on how many
targets you hit versus how many hazards you hit), but that was still a twenty
ball game.
I think the option to play a single or three hole practice
game on your unlocked tournaments would be nice; you'd be able to play a quick
game when you don't have much time spare, and you'd also be able to practice
your technique without messing up your career status. One other potentially
more important detail for me would be the addition of a crazy golf stage. This
game has mini golf, so why not crazy golf?
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When you first start the game, some of the tournaments are locked. Par for the course, really... |
Memory
There a lot to like about this as a golfing game. The career
element is well-crafted and has a lot of attention to detail and customisation options to really make you feel a part of the experience. The mini-games and
arcade game elements are a nice change of pace and allow for quicker game play;
the fact you can play mini-golf or Disc Golf add different styles of gameplay
while still retaining the golf theme. The Tiger Woods motif can be enjoyed if
you're a fan - you can play as him, for example - but equally it isn't a compulsory
part of the experience. Additions such as pertinent in-game commentary and the
ability to obtain sponsorship and buy kit are nice touches that elevate it from
being a standard golfing game; again if those kind of adornments annoy you,
there is an option to switch them off.
My main gripe is the lack of short game options. Why can't I
just play a single hole? Why is there not a practise section? Sure, you can
return to the tutorial any time you want, but if you just want to play a couple
of holes, or the same one multiple times to try out some new techniques, there
doesn't seem to be an option for this beyond exiting the game and starting a new
one. I certainly couldn't find anything in either the manual or the on-screen
options.
I can't see how it would be difficult to create a practice round option. All the elements have already been created; you just need to
repeat the same one or three holes. That, in my mind, would help enormously in
both keeping players coming back to the game when they don't have much time to
play, and also in allowing players to experiment with different techniques on
the same hole to see what gives them the best results.
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Spectators huddle together in the rain, hoping the hole doesn't get too... You know what? Even I'm not stooping that low. |
Overall, this game is fun and absorbing; it allows you to
play casual games of golf or absorb yourself into a fully-fledged career with a
highly customisable avatar. However, if you want a quick fifteen-minute no-frills
game, or you have a non-Nintendo Wii Remote; you’ll probably need to look elsewhere.
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